My progress across 90 minutes: There almost wasn’t any.
After one hour, thirty minutes, I finally came up with an idea. Since it’s what I’ve been doing for almost a month now, I’ve decided to go with an HTML game. I’ll be using Bootstrap for the CSS and...
View ArticleProgress update 01
So casual. Getting better. Right-side code is mostly done, though the text-box is still useless. Back to the drawing board. I’ve no idea what to do with the left side just yet.
View ArticleProgress Update 02 – Day one over
Resource management! Got quite a lot done today. Not too much to do in the game yet, but some of the first few features have been added! Design should be done, and next up is to do more work on the...
View ArticleProgress Update 03 – Features mostly done!
Got most of the features done today, as planned! Tomorrow I’ll polish and finish the story, which’ll contain the Behind the Surface part of the game.
View ArticleProgress Update 04 – Game features done
With little time to spare. Three hours to go, and all of the important stuff is done. All that’s left now is to complete the story, which is small, so it should be relatively easy, and just polish if...
View ArticleVillager is done!
Welp, I barely made it in time, but it’s finished! Fixed a last few 3 bugs, and it’s up. http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36267 “A text-based incremental game where...
View ArticleVillager Post-Mortem
I’d never entered a Game Jam until now, and I”m happy to say it was great! I’ve never had so much fun developing, and never, ever been so productive either! I was slow to start, but towards the end I...
View ArticleVillager Post-Compo version finished!
Procrastination got in the way, but it’s done! Stuff that was changed: Saving/loading added. Due to being a short game, I didn’t work on this much, and merely added it in case someone may need it. May...
View ArticleVillager – #339th overall
Not much to say here, other than the fact that I’m proud of the outcome. I’m currently working more on the post-compo version of Villager, as I’ve gotten a ton of useful feedback off it’s release....
View ArticleMy team and I are in to MiniLD #53
Hooray for being able to use the word team in that title! I’m working with two others in this project, which should be a fun experience. We’ll be using Unity, which is not only awesome already but...
View ArticleI’m terrible with A.I.
It’s really bad. So that was a few hours ago, and since then the A.I. has improved. It’s still not good, but it’s following the player decently. Outside of that, we’ve gotten an idea in and started...
View ArticleProgress (and bugs)
So in the process of preventing the enemy from tripping backwards and suffering a gran maul seizure, we’ve apparently given him the ability to glitch through walls. Like I said, I suck at A.I. In...
View ArticleI will participate!
I will avoid using the words “I’m in” for the title! Anyways, this will be my second Ludum Dare (third if you count Mini Ludum Dare #53) and I’m going to be going down a different road this time....
View ArticleSo I made a game to warm up.
It’s a game where you kill enemies by activating traps instead of shooting guns. You can find it here: http://games.nj-tv.net/envirohazard/ I made this out of inspiration from this post, however I went...
View ArticleSome scripts I made to make things easier
Straight to the point, these are some scripts I wrote in C# for Unity 2D stuff that I’ll be using – feel free to use them any way you want. TileTextureManager.cs This script is ment to make creating...
View ArticleIt’s a Platformer!
Blocks! Jumping! Jumping blocks! So thanks to the code I posted, I was able to get done in 2 hours what would’ve probably taken me four. Got basic game mechanics in, most of the art is done and I...
View ArticleWhen Red Blocks Attack
…in all-dirt caves. Lots of progress today. In short: Player is done, and is no longer a blue block Enemies now spawn regularly from an evil purple portal There is now a background Falling off the...
View ArticleInterstice is completed!
Still red boxes. Play it here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36267
View ArticleI’m in (+Chronolapse problems and entry ratings)
Woah Ludum Dare great fun videogames stream development tools tools workflow timelapse snowman potato etc etc. Let’s get to the point. I’ll probably be joining the compo, and will switch to the jam if...
View ArticleProgress Update – Day 2
So far, so good! I’m making another platformer this time around, and I’ve decided to introduce the theme as a game mechanic in it. If it doesn’t demonstrate the main mechanic well enough, the idea is...
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